WPN January Events
Magic: The Gathering
Commander: We have a regular Tuesday night meet-up for fans of the commander format. Grab your favorite stack of 100, or 5 of them, and come check us out. Casual atmosphere, welcome new faces.
Tuesdays 1,8,15,22,29; 5-9pm
Friday Night Magic: Our weekly tournament series for Magic the Gathering. All skill levels welcome. All events run Fridays 5:30-9pm
4 th: $7 Standard
11 th: $16 Draft
18 th: $10 Modern
25 th: $20 Launch Draft
Magic Open House: Ravnica Alliegence. Learn how to play magic. Get a free deck. Promos just for showing up. We'll cover all game basics, including limited deckbuilding. Free Event 5pm.
Saturday 12; 2-7pm
Prerelease: Magic Alliegence. All events $30 Sealed deck. Please pre-register to get your guild of choice: Azorius, Rakdos, Gruul, Simic, Orzhov.
Saturday 19; 2:30pm.
Sunday 20; 12:15pm. 2-headed giant.
Magic League: Join the league for $10. Get 3-packs of Core 2019, jam games against other league participants for a month. Get promos and discounts for participating. Prizes may also be available. League games can happen anytime two or more players want to game, but official league days are thursdays.
Thursday 31; 5-9pm
Draft Weekend: Just in case you can't make it to the set-launch on the 25 th, or need to jam more limited, there is a second draft just for you.
Sunday 27; 12:15-5pm
WPN Feburary Events
Magic: The Gathering
Commander: We have a regular Tuesday night meet-up for fans of the commander format. Grab your favorite stack of 100, or 5 of them, and come check us out. Casual atmosphere, welcome new faces.
Tuesdays 5,12,19,26; 5-9pm
Standard Showdown: $6 standard constructed event. Promotional items available to participants. Geared towards experienced players.
Sundays 12:15-5pm
Ravnica Weekend: Enjoy a magic celebration, D&D, and all things Ravnica
Saturday 16; 2:30pm Standard $12.
Friday Night Magic: Our weekly tournament series for Magic the Gathering. All skill levels welcome. All events run Fridays 5:30-9pm
1: $10 mini-masters
8: $6 Standard
15: $12 Modern
22: $6 Standard
WPN March Events
Magic: The Gathering
Commander: We have a regular Tuesday night meet-up for fans of the commander format. Grab your favorite stack of 100, or 5 of them, and come check us out. Casual atmosphere, welcome new faces.
Tuesdays 5,12,19,26; 5-9pm
Standard Showdown: $6 standard constructed event. Promotional items available to participants. Geared towards experienced players.
Sundays 12:15-5pm
Friday Night Magic: Our weekly tournament series for Magic the Gathering. All skill levels welcome. All events run Fridays 5:30-9pm
1: $14 Draft
8: $6 Standard
15: $14 Draft
22: $6 Standard
29: $12 Modern
WPN April Events
Magic: The GatheringCommander: We have a regular Tuesday night meet-up for fans of the commander format. Grab your favorite stack of 100, or 5 of them, and come check us out. Casual atmosphere, welcome new faces.
Tuesdays 2,9,16,23,30; 5-9pm
Friday Night Magic: Our weekly tournament series for Magic the Gathering. All skill levels welcome. All events run Fridays 5:30-9pm
5: $6 Standard
12: $14 Draft
19: $6 Standard
26: $12 Modern
Thursday, November 8, 2018
Friday, September 21, 2018
Now Announcing …
Now Announcing …
I'd like to talk about how a set of effective announcements can curb or eliminate certain problems. To do this I'm going to review some of my standard announcements, and what goal they accomplish. A set of announcements needs to be brief, clear, and target specific needs of the players, the staff, or the event as a whole. In the interest of full disclosure, I don't have a hard 'script' for my announcements, but I do have an outline, which makes sure I hit the same major points in every event I head-judge.
“Welcome everyone to's . I am Dan, and I will be your head Judge today.”
I start my announcement with a very basic introduction. Where are we? What kinda magic are we playing today? Who am I who is speaking to you? The risk that someone sat down in the wrong event space is slim, but I have had at least one player slink away during announcements. Some people like to stick a joke (or bad pun) here in the beginning. I personally don't do that, but if your player's expect it, it helps grab attention, elicit a response (a quiet chuckle, or groan), and gives you something to hook your audience. So, good for you if you can be that creative.
“The first thing I would like you to do is take a look at your deck lists. Please make sure that your NAME is somewhere on your deck list. Also be aware that your main deck should be at least 60 cards, and that your sideboard should be somewhere between 0 and 15 cards.”
Hopefully the player's have done their due diligence and have correct and legal deck lists to submit. The reality is there's one player somewhere frantically scratching out something to re-write it. Also mentioning 'name on deck list' has probably saved me more than one headache of having to figure out who deck list X belongs to by process of elimination. Also please note that I direct the player's attention to their deck list first, because I often don't collect it until I finish with announcements, which often gives those frantic players a full minute-or-two to correct whatever they need to correct.
“This event is Competitive REL, so please be slightly more precise. Maintain good communication with your opponent about how and when you wish to act. Please refrain from asking for or giving play advice for any match in progress.”
These 3 sentences have probably been my best friend over the last few years. A quick reminder to 'be slightly more precise' cuts down a lot on sloppy play and random GRV, at least in the early rounds. Maintaining good communication with your opponent has a similar effect. That last sentence about play advice, pretty sure that one comment is the reason why I haven't had to field an outside – assistance penalty since I started to include it in my announcements. Outside assistance comes with a match-loss penalty, which is a pretty serious deal and likely to ruin somebody's event.
“If you do encounter a rules question, or any other issue or problem arises, please raise your hand and call JUDGE! I will do my best to resolve the issue. Also please be aware that use of electronic devices that can take notes AND access the internet are restricted during a match (boogie boards are fine).”
These comments are really just about setting expectations. Hopefully everyone present knows how to call a judge, but I still demonstrate by raising my own hand and trying to project the word 'judge' a bit louder than the rest. Players have yet to get into the groove of being in a magic event, or they may be a bit self-conscious about calling a judge. The announcement about electronic devices is just enforcing tournament policy. Usually I don't have to speak to people about using the wrong device at the wrong time, so I judge it to be mostly effective.
“To make the most out of today DO NOT offer anything in exchange for a match result. Also please resolve your matches using sanctioned magic, and not some other means like rolling a die, revealing cards from the top of your library, or mud wrestling.”
I think just about every event I've ever been to has had some announcement that has attempted to help players avoid bribery and improperly determining a winner. This is also something that if it happens, somebody's day is over. I like to tell players what TO do, in addition to mention a few things not to do. Also I like including the bit about revealing cards from the top of the library, since that can be a gray area (did they already concede or not?)
“There are players in today's event. We are looking at swiss rounds followed by a cut to top <4>. My tardiness policy for today is minutes game-loss, 10 minutes match-loss.”
I save these comments for last, because (1) they don't fit with the other categories of information that I've established in the rest of my outline, and (2) They are perhaps the most relevant to the actual progress of the tournament, which we are just about to get to.
“Are there any questions?”
I rarely get any questions at the end of my Head-Judge announcements. OK, I rarely get any serious questions, there's one player that likes asking me 'how are you?' at my home store. But I leave this at the end to try to cover anything that a player feels they need to know, but is not in my outline. Like I said, I rarely get questions, but the opportunity is there if I need it.
Speaking of which, I'll open the floor to questions and comments. Is there anything in my outline you would leave out for brevity? Anything you feel you need to add? 4>
I'd like to talk about how a set of effective announcements can curb or eliminate certain problems. To do this I'm going to review some of my standard announcements, and what goal they accomplish. A set of announcements needs to be brief, clear, and target specific needs of the players, the staff, or the event as a whole. In the interest of full disclosure, I don't have a hard 'script' for my announcements, but I do have an outline, which makes sure I hit the same major points in every event I head-judge.
“Welcome everyone to
I start my announcement with a very basic introduction. Where are we? What kinda magic are we playing today? Who am I who is speaking to you? The risk that someone sat down in the wrong event space is slim, but I have had at least one player slink away during announcements. Some people like to stick a joke (or bad pun) here in the beginning. I personally don't do that, but if your player's expect it, it helps grab attention, elicit a response (a quiet chuckle, or groan), and gives you something to hook your audience. So, good for you if you can be that creative.
“The first thing I would like you to do is take a look at your deck lists. Please make sure that your NAME is somewhere on your deck list. Also be aware that your main deck should be at least 60 cards, and that your sideboard should be somewhere between 0 and 15 cards.”
Hopefully the player's have done their due diligence and have correct and legal deck lists to submit. The reality is there's one player somewhere frantically scratching out something to re-write it. Also mentioning 'name on deck list' has probably saved me more than one headache of having to figure out who deck list X belongs to by process of elimination. Also please note that I direct the player's attention to their deck list first, because I often don't collect it until I finish with announcements, which often gives those frantic players a full minute-or-two to correct whatever they need to correct.
“This event is Competitive REL, so please be slightly more precise. Maintain good communication with your opponent about how and when you wish to act. Please refrain from asking for or giving play advice for any match in progress.”
These 3 sentences have probably been my best friend over the last few years. A quick reminder to 'be slightly more precise' cuts down a lot on sloppy play and random GRV, at least in the early rounds. Maintaining good communication with your opponent has a similar effect. That last sentence about play advice, pretty sure that one comment is the reason why I haven't had to field an outside – assistance penalty since I started to include it in my announcements. Outside assistance comes with a match-loss penalty, which is a pretty serious deal and likely to ruin somebody's event.
“If you do encounter a rules question, or any other issue or problem arises, please raise your hand and call JUDGE! I will do my best to resolve the issue. Also please be aware that use of electronic devices that can take notes AND access the internet are restricted during a match (boogie boards are fine).”
These comments are really just about setting expectations. Hopefully everyone present knows how to call a judge, but I still demonstrate by raising my own hand and trying to project the word 'judge' a bit louder than the rest. Players have yet to get into the groove of being in a magic event, or they may be a bit self-conscious about calling a judge. The announcement about electronic devices is just enforcing tournament policy. Usually I don't have to speak to people about using the wrong device at the wrong time, so I judge it to be mostly effective.
“To make the most out of today DO NOT offer anything in exchange for a match result. Also please resolve your matches using sanctioned
I think just about every event I've ever been to has had some announcement that has attempted to help players avoid bribery and improperly determining a winner. This is also something that if it happens, somebody's day is over. I like to tell players what TO do, in addition to mention a few things not to do. Also I like including the bit about revealing cards from the top of the library, since that can be a gray area (did they already concede or not?)
“There are
I save these comments for last, because (1) they don't fit with the other categories of information that I've established in the rest of my outline, and (2) They are perhaps the most relevant to the actual progress of the tournament, which we are just about to get to.
“Are there any questions?”
I rarely get any questions at the end of my Head-Judge announcements. OK, I rarely get any serious questions, there's one player that likes asking me 'how are you?' at my home store. But I leave this at the end to try to cover anything that a player feels they need to know, but is not in my outline. Like I said, I rarely get questions, but the opportunity is there if I need it.
Speaking of which, I'll open the floor to questions and comments. Is there anything in my outline you would leave out for brevity? Anything you feel you need to add?
Thursday, August 9, 2018
(updated) WPN events Guilds of Ravnica (Oct-Dec)
WPN October Events
Magic: The Gathering
Commander: We have a regular Tuesday night meet-up for fans of the commander format. Grab your favorite stack of 100, or 5 of them, and come check us out. Casual atmosphere, welcome new faces.
Tuesdays 2,9,16,23,30; 5-9pm
Draft Weekend: Were you not able to draft the new Core 2019 set for set release? Do you just want to draft some more? If so, then there's another draft available on launch weekend. 3 Rounds maximum. 2 packs per match win prizes.
7th: 12:15 start; $16 draft.
Sealed Box event: Each particpant gets a sealed box of latest product. Your task is to build a 40 card limited deck out of what you open plus basic lands.
Saturday 6: 2:30 start; $110 or $10 with a preorder box.
Magic League: Join the league for $10. Get 3-packs of Core 2019, jam games against other league participants for a month. Get promos and discounts for participating. Prizes may also be available. League games can happen anytime two or more players want to game, but official league days are thursdays.
Thursday 11,18,25, nov 1; 5-9pm.
Standard Showdown: $12 standard constructed event. Promotional items available to participants. Geared towards experienced players. 4 Rounds maximum. 2 packs of prize per match win.
Sundays 12:15-5pm
Friday Night Magic: Our weekly tournament series for Magic the Gathering. All skill levels welcome. All events run Fridays 5:30-9pm
5 th: $20 Launch Draft (4pk draft, 3 rounds)
12 th: $25 Sealed Draft (3 rounds)
19 th: $6 Standard
26 th: $10 Mini-masters
WPN November Events
Magic: The Gathering
Commander: We have a regular Tuesday night meet-up for fans of the commander format. Grab your favorite stack of 100, or 5 of them, and come check us out. Casual atmosphere, welcome new faces.
Tuesdays 6,13,20,27; 5-9pm
Magic League: Join the league for $10. Get 3-packs of Core 2019, jam games against other league participants for a month. Get promos and discounts for participating. Prizes may also be available. League games can happen anytime two or more players want to game, but official league days are thursdays.
Thursday 1; 5-9pm.
Thursday Modern: Presenting a new offering for us for fans of the Modern Format. $11 entry. 4 Rounds maximum, 2 packs of prize per match win.
Thursdays 8,15,29; 5:30-9pm.
Standard Showdown: $12 standard constructed event. Promotional items available to participants. Geared towards experienced players. 4 Rounds maximum. 2 packs of prize per match win.
Sundays 12:15-5pm
Magic Ravnica Weekend: A dual-classed event. This features D&D sessions using an adventure module set in Ravnica: City of Guilds. AND booster drafts of Guilds of Ravnica for Magic the Gathering.
Saturday 10; 2-5 D&D; 5-9 $16 Draft
Friday Night Magic: Our weekly tournament series for Magic the Gathering. All skill levels welcome. All events run Fridays 5:30-9pm
2 th: $7 Standard
9 th: $14 draft (1 pk per match win)
16 th: $7 Standard
23 rd: $12 Modern (2 pk per match win)
30 th: $7 Standard
WPN December Events
Magic: The Gathering
Commander: We have a regular Tuesday night meet-up for fans of the commander format. Grab your favorite stack of 100, or 5 of them, and come check us out. Casual atmosphere, welcome new faces.
Tuesdays 4,11,18,25; 5-9pm
Standard Showdown: $12 standard constructed event. Promotional items available to participants. Geared towards experienced players. 4 Rounds maximum. 2 packs of prize per match win.
Sundays 12:15-5pm
Thursday Modern: Presenting a new offering for us for fans of the Modern Format. $11 entry. 4 Rounds maximum, 2 packs of prize per match win.
Thursdays 6,13,20,27; 5:30-9pm.
Friday Night Magic: Our weekly tournament series for Magic the Gathering. All skill levels welcome. All events run Fridays 5:30-9pm
7 th: $45 Ultimate Masters Draft
14 th: $6 Standard
21 th: $12 Modern
28 th: $20 Draft (2 pk per match win, Chaos Draft)
WPN January Events
Magic: The Gathering
Commander: We have a regular Tuesday night meet-up for fans of the commander format. Grab your favorite stack of 100, or 5 of them, and come check us out. Casual atmosphere, welcome new faces.
Tuesdays 1,8,15,22,29; 5-9pm
Friday Night Magic: Our weekly tournament series for Magic the Gathering. All skill levels welcome. All events run Fridays 5:30-9pm
4 th: $6 Standard
11 th: $14 Draft
18 th: $12 Modern
25 th: $20 Launch Draft
Standard Showdown: $11 standard constructed event. Promotional items available to participants. Geared towards experienced players. 4 Rounds maximum. 2 packs of prize per match win.
Sundays 12:15-5pm
Magic: The Gathering
Commander: We have a regular Tuesday night meet-up for fans of the commander format. Grab your favorite stack of 100, or 5 of them, and come check us out. Casual atmosphere, welcome new faces.
Tuesdays 2,9,16,23,30; 5-9pm
Draft Weekend: Were you not able to draft the new Core 2019 set for set release? Do you just want to draft some more? If so, then there's another draft available on launch weekend. 3 Rounds maximum. 2 packs per match win prizes.
7th: 12:15 start; $16 draft.
Sealed Box event: Each particpant gets a sealed box of latest product. Your task is to build a 40 card limited deck out of what you open plus basic lands.
Saturday 6: 2:30 start; $110 or $10 with a preorder box.
Magic League: Join the league for $10. Get 3-packs of Core 2019, jam games against other league participants for a month. Get promos and discounts for participating. Prizes may also be available. League games can happen anytime two or more players want to game, but official league days are thursdays.
Thursday 11,18,25, nov 1; 5-9pm.
Standard Showdown: $12 standard constructed event. Promotional items available to participants. Geared towards experienced players. 4 Rounds maximum. 2 packs of prize per match win.
Sundays 12:15-5pm
Friday Night Magic: Our weekly tournament series for Magic the Gathering. All skill levels welcome. All events run Fridays 5:30-9pm
5 th: $20 Launch Draft (4pk draft, 3 rounds)
12 th: $25 Sealed Draft (3 rounds)
19 th: $6 Standard
26 th: $10 Mini-masters
WPN November Events
Magic: The Gathering
Commander: We have a regular Tuesday night meet-up for fans of the commander format. Grab your favorite stack of 100, or 5 of them, and come check us out. Casual atmosphere, welcome new faces.
Tuesdays 6,13,20,27; 5-9pm
Magic League: Join the league for $10. Get 3-packs of Core 2019, jam games against other league participants for a month. Get promos and discounts for participating. Prizes may also be available. League games can happen anytime two or more players want to game, but official league days are thursdays.
Thursday 1; 5-9pm.
Thursday Modern: Presenting a new offering for us for fans of the Modern Format. $11 entry. 4 Rounds maximum, 2 packs of prize per match win.
Thursdays 8,15,29; 5:30-9pm.
Standard Showdown: $12 standard constructed event. Promotional items available to participants. Geared towards experienced players. 4 Rounds maximum. 2 packs of prize per match win.
Sundays 12:15-5pm
Magic Ravnica Weekend: A dual-classed event. This features D&D sessions using an adventure module set in Ravnica: City of Guilds. AND booster drafts of Guilds of Ravnica for Magic the Gathering.
Saturday 10; 2-5 D&D; 5-9 $16 Draft
Friday Night Magic: Our weekly tournament series for Magic the Gathering. All skill levels welcome. All events run Fridays 5:30-9pm
2 th: $7 Standard
9 th: $14 draft (1 pk per match win)
16 th: $7 Standard
23 rd: $12 Modern (2 pk per match win)
30 th: $7 Standard
WPN December Events
Magic: The Gathering
Commander: We have a regular Tuesday night meet-up for fans of the commander format. Grab your favorite stack of 100, or 5 of them, and come check us out. Casual atmosphere, welcome new faces.
Tuesdays 4,11,18,25; 5-9pm
Standard Showdown: $12 standard constructed event. Promotional items available to participants. Geared towards experienced players. 4 Rounds maximum. 2 packs of prize per match win.
Sundays 12:15-5pm
Thursday Modern: Presenting a new offering for us for fans of the Modern Format. $11 entry. 4 Rounds maximum, 2 packs of prize per match win.
Thursdays 6,13,20,27; 5:30-9pm.
Friday Night Magic: Our weekly tournament series for Magic the Gathering. All skill levels welcome. All events run Fridays 5:30-9pm
7 th: $45 Ultimate Masters Draft
14 th: $6 Standard
21 th: $12 Modern
28 th: $20 Draft (2 pk per match win, Chaos Draft)
WPN January Events
Magic: The Gathering
Commander: We have a regular Tuesday night meet-up for fans of the commander format. Grab your favorite stack of 100, or 5 of them, and come check us out. Casual atmosphere, welcome new faces.
Tuesdays 1,8,15,22,29; 5-9pm
Friday Night Magic: Our weekly tournament series for Magic the Gathering. All skill levels welcome. All events run Fridays 5:30-9pm
4 th: $6 Standard
11 th: $14 Draft
18 th: $12 Modern
25 th: $20 Launch Draft
Standard Showdown: $11 standard constructed event. Promotional items available to participants. Geared towards experienced players. 4 Rounds maximum. 2 packs of prize per match win.
Sundays 12:15-5pm
Monday, July 2, 2018
Situations and Reflections from a PPTQ
Event: PPTQ feeding PT Atlanta @ Pittsburgh Mills
June 2, 2018
Role: Head Judge
Some events are really interesting in terms of stuff that happened and things to write about. This
event did not feature any grandiose situations or earth-shattering revelations, but did contain a few notable situations. I debated somewhat on whether to write these up or not, but obviously landed on doing so. Small events are good events for teaching and learning experiences within one's community, and I had one good interaction where this was the case. Also we must all recognize that different people have different opinions and skill levels, and by posting about this I might learn from the comments left, or someone else may take away something valuable from me.
Situations:
(1) AP untaps, discovers they only have 6 lands, and they cast Second Sunrise the prior turn. This is a
clear GRV, so we're either backing up or leaving the game state as is. On NAP's prior turn we discover they drew, played a land, attacked with 2 creatures, and deployed a green gear hulk while their opponent was tapped-out. While that sounds like a pretty simple turn, nearly all the decisions they made were based in part that the other (control) player couldn't interact, so it seemed too risky to back up and we left the game-state as is.
(2) AP is about to declare attackers and has 2 Ahn-Crop Crasher and a Glorybringer. His opponent has 5 creatures, including Shalai, Voice of Plenty (You, planeswalkers you control, and other creatures you control have hexproof.). Because Crop-crasher and Glorybringer both have an attack trigger, and targets must be chosen when the trigger goes on the stack, there's no way the AP can force anything other than the Shelai to not be able to block (Shelai is the only legal target for all three triggers).
(3) AP untaps, draws a card, plays a land, and then goes to return a Scarab God to their hand from the
graveyard from the prior turn. NAP stops them, and AP accepts and continues with their turn. Spectator pulls me aside and points this out. As a delayed-zone-change trigger, if called we put it onto the stack no matter how long it's been missed. Policy also indicates that we don't step into a missed trigger situation unless we're prepared to issue a penalty, which I'm not in this case. Obviously I don't intercede, but it was an interesting case to discuss with the spectator who knew a bit about delayed-zone-change triggers and how they work at competitive.
Refelctions:
(3) At the time it felt that perhaps one should interceed in some way, but of course policy does not support that. In discussing it with felow judges, one pointed out that stepping in creates a feel-bad situation. When the AP agrees that he doesn't get his trigger, the players have agreed to the game state, and are ready to build on that agreed game state to reach a perfectly valid conclusion to the game. Stepping in actually causes more harm than good.
June 2, 2018
Role: Head Judge
Some events are really interesting in terms of stuff that happened and things to write about. This
event did not feature any grandiose situations or earth-shattering revelations, but did contain a few notable situations. I debated somewhat on whether to write these up or not, but obviously landed on doing so. Small events are good events for teaching and learning experiences within one's community, and I had one good interaction where this was the case. Also we must all recognize that different people have different opinions and skill levels, and by posting about this I might learn from the comments left, or someone else may take away something valuable from me.
Situations:
(1) AP untaps, discovers they only have 6 lands, and they cast Second Sunrise the prior turn. This is a
clear GRV, so we're either backing up or leaving the game state as is. On NAP's prior turn we discover they drew, played a land, attacked with 2 creatures, and deployed a green gear hulk while their opponent was tapped-out. While that sounds like a pretty simple turn, nearly all the decisions they made were based in part that the other (control) player couldn't interact, so it seemed too risky to back up and we left the game-state as is.
(2) AP is about to declare attackers and has 2 Ahn-Crop Crasher and a Glorybringer. His opponent has 5 creatures, including Shalai, Voice of Plenty (You, planeswalkers you control, and other creatures you control have hexproof.). Because Crop-crasher and Glorybringer both have an attack trigger, and targets must be chosen when the trigger goes on the stack, there's no way the AP can force anything other than the Shelai to not be able to block (Shelai is the only legal target for all three triggers).
(3) AP untaps, draws a card, plays a land, and then goes to return a Scarab God to their hand from the
graveyard from the prior turn. NAP stops them, and AP accepts and continues with their turn. Spectator pulls me aside and points this out. As a delayed-zone-change trigger, if called we put it onto the stack no matter how long it's been missed. Policy also indicates that we don't step into a missed trigger situation unless we're prepared to issue a penalty, which I'm not in this case. Obviously I don't intercede, but it was an interesting case to discuss with the spectator who knew a bit about delayed-zone-change triggers and how they work at competitive.
Refelctions:
(3) At the time it felt that perhaps one should interceed in some way, but of course policy does not support that. In discussing it with felow judges, one pointed out that stepping in creates a feel-bad situation. When the AP agrees that he doesn't get his trigger, the players have agreed to the game state, and are ready to build on that agreed game state to reach a perfectly valid conclusion to the game. Stepping in actually causes more harm than good.
Labels:
event report,
judging,
magic,
pptq
Friday, June 8, 2018
WPN events -Core 2019 (July-Sept)
WPN July Events
Magic: The Gathering
Commander: We have a regular Tuesday night meet-up for fans of the commander format. Grab your favorite stack of 100, or 5 of them, and come check us out. Casual atmosphere, welcome new faces.
Tuesdays 3,10,17,.24,31; 5-9pm
Friday Night Magic: Our weekly tournament series for Magic the Gathering. All skill levels welcome. All events run Fridays 5:30-9pm
6 th: $10 Modern
13 th: $20 Launch Draft
20 th: $5 Pauper
27 th: $7 Standard
Prerelease Core 2019: The core set is back folks, and we are celebrating in style with our allways-popular sealed deck prerelease events.All events $30 per player.
7 th: 12noon registration; 2pm-ish start Regular sealed deck.
8 th: 11:30 registration; 12:15 start; 2-headed giant sealed deck.
Draft Weekend: Were you not able to draft the new Core 2019 set for set release? Do you just want to draft some more? If so, then there's another draft available on launch weekend.
15 th: 12:15 start; $16 draft.
Magic League: Join the league for $10. Get 3-packs of Core 2019, jam games against other league participants for a month. Get promos and discounts for participating. Prizes may also be available. League games can happen anytime two or more players want to game, but official league days are thursdays.
Thursday 19, 26; 5-9pm.
Standard Showdown: $7 standard constructed event. Promotional items available to participants. Geared towards experienced players.
Sundays 22, 29; 12:15-5pm
WPN August Events
Magic: The Gathering
Commander: We have a regular Tuesday night meet-up for fans of the commander format. Grab your favorite stack of 100, or 5 of them, and come check us out. Casual atmosphere, welcome new faces.
Tuesdays 7,14,21,28; 5-9pm
Standard Showdown: $7 standard constructed event. Promotional items available to participants. Geared towards experienced players.
Sundays 5,12,19,26; 12:15-5pm
Magic League: Join the league for $10. Get 3-packs of Core 2019, jam games against other league participants for a month. Get promos and discounts for participating. Prizes may also be available. League games can happen anytime two or more players want to game, but official league days are thursdays.
Thursdays: 2,9; 6-9pm
Friday Night Magic: Our weekly tournament series for Magic the Gathering. All skill levels welcome. All events run Fridays 5:30-9pm
3 rd: $7 standard
10 th: $7 standard
17 th: $16 Draft
24 th: $7 standard
31 st: $10 modern
WPN September Events
Magic: The Gathering
Commander: We have a regular Tuesday night meet-up for fans of the commander format. Grab your favorite stack of 100, or 5 of them, and come check us out. Casual atmosphere, welcome new faces.
Tuesdays 4,11,18,25; 5-9pm
Standard Showdown: $7 standard constructed event. Promotional items available to participants. Geared towards experienced players.
Sundays 2:15-5pm
Friday Night Magic: Our weekly tournament series for Magic the Gathering. All skill levels welcome. All events run Fridays 5:30-9pm
7 th: $7 Standard
14 th: $20 Draft (Flashback)
21 st: $7 Standard
28 th: $10 Modern
Open House Guilds of Ravnica: The perfect event for new players to check out the game, or old players to get back to the game.
2-4pm: Free Cards, demos, learn-to-play sessions, and meet-and-greet with the magic community.
5-9pm: FREE magic event.
Prerelease Guilds of Ravnica: Would you believe MORE Ravnica? We are celebrating in style with our allways-popular sealed deck prerelease events.All events $30 per player.
29 th: 12noon registration; 2pm-ish start Regular sealed deck.
30 th: 11:30 registration; 12:15 start; 2-headed giant sealed deck.
Magic: The Gathering
Commander: We have a regular Tuesday night meet-up for fans of the commander format. Grab your favorite stack of 100, or 5 of them, and come check us out. Casual atmosphere, welcome new faces.
Tuesdays 3,10,17,.24,31; 5-9pm
Friday Night Magic: Our weekly tournament series for Magic the Gathering. All skill levels welcome. All events run Fridays 5:30-9pm
6 th: $10 Modern
13 th: $20 Launch Draft
20 th: $5 Pauper
27 th: $7 Standard
Prerelease Core 2019: The core set is back folks, and we are celebrating in style with our allways-popular sealed deck prerelease events.All events $30 per player.
7 th: 12noon registration; 2pm-ish start Regular sealed deck.
8 th: 11:30 registration; 12:15 start; 2-headed giant sealed deck.
Draft Weekend: Were you not able to draft the new Core 2019 set for set release? Do you just want to draft some more? If so, then there's another draft available on launch weekend.
15 th: 12:15 start; $16 draft.
Magic League: Join the league for $10. Get 3-packs of Core 2019, jam games against other league participants for a month. Get promos and discounts for participating. Prizes may also be available. League games can happen anytime two or more players want to game, but official league days are thursdays.
Thursday 19, 26; 5-9pm.
Standard Showdown: $7 standard constructed event. Promotional items available to participants. Geared towards experienced players.
Sundays 22, 29; 12:15-5pm
WPN August Events
Magic: The Gathering
Commander: We have a regular Tuesday night meet-up for fans of the commander format. Grab your favorite stack of 100, or 5 of them, and come check us out. Casual atmosphere, welcome new faces.
Tuesdays 7,14,21,28; 5-9pm
Standard Showdown: $7 standard constructed event. Promotional items available to participants. Geared towards experienced players.
Sundays 5,12,19,26; 12:15-5pm
Magic League: Join the league for $10. Get 3-packs of Core 2019, jam games against other league participants for a month. Get promos and discounts for participating. Prizes may also be available. League games can happen anytime two or more players want to game, but official league days are thursdays.
Thursdays: 2,9; 6-9pm
Friday Night Magic: Our weekly tournament series for Magic the Gathering. All skill levels welcome. All events run Fridays 5:30-9pm
3 rd: $7 standard
10 th: $7 standard
17 th: $16 Draft
24 th: $7 standard
31 st: $10 modern
WPN September Events
Magic: The Gathering
Commander: We have a regular Tuesday night meet-up for fans of the commander format. Grab your favorite stack of 100, or 5 of them, and come check us out. Casual atmosphere, welcome new faces.
Tuesdays 4,11,18,25; 5-9pm
Standard Showdown: $7 standard constructed event. Promotional items available to participants. Geared towards experienced players.
Sundays 2:15-5pm
Friday Night Magic: Our weekly tournament series for Magic the Gathering. All skill levels welcome. All events run Fridays 5:30-9pm
7 th: $7 Standard
14 th: $20 Draft (Flashback)
21 st: $7 Standard
28 th: $10 Modern
Open House Guilds of Ravnica: The perfect event for new players to check out the game, or old players to get back to the game.
2-4pm: Free Cards, demos, learn-to-play sessions, and meet-and-greet with the magic community.
5-9pm: FREE magic event.
Prerelease Guilds of Ravnica: Would you believe MORE Ravnica? We are celebrating in style with our allways-popular sealed deck prerelease events.All events $30 per player.
29 th: 12noon registration; 2pm-ish start Regular sealed deck.
30 th: 11:30 registration; 12:15 start; 2-headed giant sealed deck.
Wednesday, February 14, 2018
WPN Events - Dominaria (Apr-Jun)
WPN April Events
Magic: The Gathering
Commander: We have a regular Tuesday night meet-up for fans of the commander format. Grab your favorite stack of 100, or 5 of them, and come check us out. Casual atmosphere, welcome new faces.
Tuesdays 3,10,17,24; 5-9pm
Friday Night Magic: Our weekly tournament series for Magic the Gathering. All skill levels welcome. All events run Fridays 5:30-9pm
6 th: $7 Standard constructed
13 th: $16 draft
20 th: $10 Modern
27 th: $20 Launch Draft (Dominaria
Store Championship: $10 Standard Constructed. First place is awarded a playmat. Promos (of some kind) for top 8.
7 th: 1:30 Registration; 2:30pm start.
Open House: Come learn how to play magic, or connect with other players for games or trades.
14 th: Freeplay 2:30 – 5:30pm; FREE tournament 5:30pm.
Prerelease Events: All events $30 sealed deck for Dominaria.
21 st: 1:30 Registration; 2:30 start.
22 nd: 12:15 Start – 2 Headed Giant Sealed Deck.
Draft Weekend: $16 Dominaria draft
29 th: 12:15pm start.
WPN May Events
Magic: The Gathering
Commander: We have a regular Tuesday night meet-up for fans of the commander format. Grab your favorite stack of 100, or 5 of them, and come check us out. Casual atmosphere, welcome new faces.
Tuesdays 1,8,15,22,29; 5-9pm
Standard Showdown: $7 standard constructed event. Promotional items available to participants. Geared towards experienced players.
Sundays 6,13,20,27; 12:15-5pm
League Play: $10 to enter the league, get 3 packs of Dominaria. Build a 30 card minimum deck and jam games against other league participants. League players can meet to log games at any time, but Thursday night is our official meeting night.
Thursdays: 3,10,17,24; 6-9pm
Friday Night Magic: Our weekly tournament series for Magic the Gathering. All skill levels welcome. All events run Fridays 5:30-9pm
4 th: $10 Modern
11 th: $7 Standard
18 th: $12 Terrible Draft
25 th: $7 Standard
WPN June Events
Magic: The Gathering
Commander: We have a regular Tuesday night meet-up for fans of the commander format. Grab your favorite stack of 100, or 5 of them, and come check us out. Casual atmosphere, welcome new faces.
Tuesdays 5,12,19,26; 5-9pm
Standard Showdown: $7 standard constructed event. Promotional items available to participants. Geared towards experienced players.
Sundays 3,12:15-5pm
Battlebond Prerelease: 2-headed giant sealed deck using Battlebond packs.
Sunday, 3. 12:15-5pm $30 per head.
Friday Night Magic: Our weekly tournament series for Magic the Gathering. All skill levels welcome. All events run Fridays 5:30-9pm
1 st: $7 Standard constructed
8 th: $16 2-headed giant battlebond Draft
15 th: $7 Standard
22 nd: $7 Standard (This is GP pittsburgh weekend, so call the store to see if we are firing).
29 th: $10 Modern
Magic: The Gathering
Commander: We have a regular Tuesday night meet-up for fans of the commander format. Grab your favorite stack of 100, or 5 of them, and come check us out. Casual atmosphere, welcome new faces.
Tuesdays 3,10,17,24; 5-9pm
Friday Night Magic: Our weekly tournament series for Magic the Gathering. All skill levels welcome. All events run Fridays 5:30-9pm
6 th: $7 Standard constructed
13 th: $16 draft
20 th: $10 Modern
27 th: $20 Launch Draft (Dominaria
Store Championship: $10 Standard Constructed. First place is awarded a playmat. Promos (of some kind) for top 8.
7 th: 1:30 Registration; 2:30pm start.
Open House: Come learn how to play magic, or connect with other players for games or trades.
14 th: Freeplay 2:30 – 5:30pm; FREE tournament 5:30pm.
Prerelease Events: All events $30 sealed deck for Dominaria.
21 st: 1:30 Registration; 2:30 start.
22 nd: 12:15 Start – 2 Headed Giant Sealed Deck.
Draft Weekend: $16 Dominaria draft
29 th: 12:15pm start.
WPN May Events
Magic: The Gathering
Commander: We have a regular Tuesday night meet-up for fans of the commander format. Grab your favorite stack of 100, or 5 of them, and come check us out. Casual atmosphere, welcome new faces.
Tuesdays 1,8,15,22,29; 5-9pm
Standard Showdown: $7 standard constructed event. Promotional items available to participants. Geared towards experienced players.
Sundays 6,13,20,27; 12:15-5pm
League Play: $10 to enter the league, get 3 packs of Dominaria. Build a 30 card minimum deck and jam games against other league participants. League players can meet to log games at any time, but Thursday night is our official meeting night.
Thursdays: 3,10,17,24; 6-9pm
Friday Night Magic: Our weekly tournament series for Magic the Gathering. All skill levels welcome. All events run Fridays 5:30-9pm
4 th: $10 Modern
11 th: $7 Standard
18 th: $12 Terrible Draft
25 th: $7 Standard
WPN June Events
Magic: The Gathering
Commander: We have a regular Tuesday night meet-up for fans of the commander format. Grab your favorite stack of 100, or 5 of them, and come check us out. Casual atmosphere, welcome new faces.
Tuesdays 5,12,19,26; 5-9pm
Standard Showdown: $7 standard constructed event. Promotional items available to participants. Geared towards experienced players.
Sundays 3,12:15-5pm
Battlebond Prerelease: 2-headed giant sealed deck using Battlebond packs.
Sunday, 3. 12:15-5pm $30 per head.
Friday Night Magic: Our weekly tournament series for Magic the Gathering. All skill levels welcome. All events run Fridays 5:30-9pm
1 st: $7 Standard constructed
8 th: $16 2-headed giant battlebond Draft
15 th: $7 Standard
22 nd: $7 Standard (This is GP pittsburgh weekend, so call the store to see if we are firing).
29 th: $10 Modern
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